New PDF release: Windows Store App Development: C# and XAML

By Pete Brown

ISBN-10: 1617290947

ISBN-13: 9781617290947

Summary

Windows shop App Development introduces C# builders to operating with home windows shop apps. It offers complete insurance of XAML, and addresses either app layout and improvement. Following a number of conscientiously crafted examples, you will know about new home windows eight positive factors, the WinRT API, and .NET 4.5. alongside the way in which, you are going to choose up suggestions for deploying apps, together with sale throughout the home windows shop. And, in fact, you will find an analogous deep and specified insights Pete offers in his Silverlight books.

About the Technology

The home windows shop offers an awesome array of productiveness instruments, video games, and different apps on to the hundreds of thousands of shoppers already utilizing home windows 8.x or floor. home windows shop apps boast new good points like contact and pen enter, standardized app-to-app communique, and tight integration with the net. And, you could construct home windows shop apps utilizing the instruments you recognize: C# and XAML.

About this Book

Windows shop App Development introduces the home windows 8.x app version to readers acquainted with conventional computer improvement. you are going to discover dozens of conscientiously crafted examples as you grasp home windows positive factors, the home windows Runtime, and the easiest practices of app layout. alongside the best way, you will decide up suggestions for deploying apps, together with promoting during the home windows Store.

This booklet calls for a few wisdom of C#. No adventure with home windows eight is needed.

What's Inside

  • Designing, growing, and promoting home windows shop apps
  • Developing contact and sensor-centric apps
  • Working C# examples, from feature-level ideas to accomplish app design
  • Making apps that speak to every other
  • Mixing in C++ for much more features

About the Author

Pete Brown is a Developer Evangelist at Microsoft and writer of Silverlight four in motion and Silverlight five in Action.

Purchase of the print publication features a loose publication in PDF, Kindle, and ePub codecs from Manning Publications.

Table of Contents

  1. Hello, sleek Windows
  2. The sleek UI
  3. The home windows Runtime and .NET
  4. XAML
  5. Layout
  6. Panels
  7. Brushes, pictures, kinds, and resources
  8. Displaying attractive text
  9. Controls, binding, and MVVM
  10. View controls, Semantic Zoom, and navigation
  11. The app bar
  12. The splash reveal, app tile, and notifications
  13. View states
  14. Contracts: taking part in properly with others
  15. Working with files
  16. Asynchronous everywhere
  17. Networking with cleaning soap and RESTful services
  18. A chat app utilizing sockets
  19. A little UI paintings: person controls and Blend
  20. Networking participant location
  21. Keyboards, mice, contact, accelerometers, and gamepads
  22. App settings and suspend/resume
  23. Deploying and promoting your app

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Additional resources for Windows Store App Development: C# and XAML

Sample text

The grid is further subdivided into 5 x 5–pixel squares to assist with spacing of elements. Looking back to typography, for a standard app the baseline of the first line of typography, the heading, is on a unit line, five units from the top (5 * 20 pixels). The content is at the top of the seventh unit from the top (7 * 20 pixels). Furthermore, the baseline of text at the 11- or 15-point size should sit on a 20-pixel unit line. 6 shows the grid in action with an example heading in place. The built-in Visual Studio and Blend templates make aligning to the grid simple by default.

Before you do any real work, turn on Show Grid (this is the 20pixel grid we’ll cover in chapter 2) and turn on Snap to Grid. 6. 6 The Show Grid and Snap to Grid controls (the six-box grids) on the XAML design surface. If you plan to drag controls onto the design surface, turn on both Show Grid and Snap to Grid by clicking the buttons shown here. These buttons can be found at the bottom of the design surface or between the design surface and the XAML view if you’re using the default IDE layout. ” message.

5 Design for touch but not only for touch The design aesthetic, whether it is on the phone or the tablet, is designed for touchfirst experiences. Keyboard and mouse are supported, of course, but touch is now a first-class citizen of the UI manipulation world. What does it mean to design for touch versus designing just for the mouse? A pointer is a pointer, right? Not exactly. First, there’s the physical issue of accuracy. Even on a high-DPI display, a mouse pointer can easily be accurate down to a pixel or two on the screen.

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Windows Store App Development: C# and XAML by Pete Brown


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