Get Simulation and Serious Games for Education PDF

By Yiyu Cai, Sui Lin Goei

ISBN-10: 9811008604

ISBN-13: 9789811008603

ISBN-10: 9811008612

ISBN-13: 9789811008610

This booklet provides the state-of-the-art know-how in severe video games that is pushed vast by way of functions and study in simulation. the themes during this publication contain: (1) style simulation; (2) chinese language calligraphy ink diffusion simulation; (3) Rehabilitation (4) lengthy car turning simulation; (5) Marine site visitors clash regulate; (6) CNC simulation; (7) distinctive wishes schooling. The booklet additionally addresses the basic concerns in Simulation and severe video games akin to swift collision detection, online game engines or video game improvement structures. the objective viewers for this ebook contains scientists, engineers and practitioners occupied with the sphere of significant video games and Simulation. the foremost a part of this booklet contains of papers awarded on the 2012 Asia-Europe Workshop on severe video games and Simulation held in Nanyang Technological collage, Singapore (May nine, 2012). the entire contributions were peer reviewed and by means of clinical committee individuals with file approximately caliber, content material and originality.

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Although the students initially did follow suggestions, after that all students had gathered documentation and related that to model elements. All students placed their model in a context—that was not given. For instance the predator-prey system was placed in the context of the python plague in the everglades and crowd management was placed in the context of a recent item in the news on panic in a big crowd. Due to the small group, we had the opportunity to adapt the system to the needs in their individual model proposals.

25 (6), 645–670 (2010). 1080/09500690305021 3. : Science Education in Europe: Critical Reflections, vol. 13. The Nuffield Foundation, London (2008) 4. : Creativity in science. Eng. Sci. XXII, 13–17 (1959) 5. : A microcomputer dynamical modelling system. Phys. Educ. 19, 138– 142 (1984) 6. : Modelling-based learning in science education: cognitive, metacognitive, social, material and epistemological contributions. Educ. Rev. 64, 1–22 (2011). 628748 7. : Student’s reasoning during modelling in an inquiry learning environment.

Bionics Biomech. 6, 369–397 (2009) 59. : An interactive game for teaching facial expressions to children with autism spectrum disorders. Paper presented at the 2012 5th international symposium on communications control and signal processing (ISCCSP) 2–4 May 2012 60. : Increasing intelligibility in the speech of the autistic children by an interactive computer game. Paper presented at the 2010 IEEE international symposium on multimedia (ISM) 13–15 Dec 2010 61. : A computer game based approach for increasing fluency in the speech of the autistic children.

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Simulation and Serious Games for Education by Yiyu Cai, Sui Lin Goei


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