Read e-book online People and Computers XV—Interaction without Frontiers: Joint PDF

By Ken Dye (auth.), Ann Blandford PhD, BA, Jean Vanderdonckt PhD, MSc (CompSci), MSc (Maths), Phil Gray BA, DipCompSci, MSc (eds.)

ISBN-10: 144710353X

ISBN-13: 9781447103530

ISBN-10: 1852335157

ISBN-13: 9781852335151

In 2001 AFIHM and the British HCI staff mixed their annual meetings, bringing jointly the easiest good points of every organisation's separate convention sequence, and offering a unique chance for the French- and English-speaking HCI groups to interact.
This quantity includes the complete papers provided at IHM-HCI 2001, the fifteenth annual convention of the British HCI staff, a expert workforce of the British laptop Society and the 14th annual convention of the organization Francophone d'interaction Homme-Machine, an autonomous organization for any French-speaking one that is drawn to Human-Computer Interaction.
Human-Computer interplay is a self-discipline well-suited to this kind of multi-linguistic and multi-cultural convention because it brings jointly researchers and practitioners from a number of disciplines with very other ways of pondering and dealing. As a neighborhood we're already used to tackling the demanding situations of operating throughout such limitations, facing the issues and making the most of the richness of the ensuing insights: interplay with out frontiers.
The papers provided during this quantity disguise all of the major parts of HCI learn, but in addition specialise in contemplating the demanding situations of latest purposes addressing the subsequent themes:
- Enriching HCI through crossing nationwide, linguistic and cultural boundaries;
- attaining higher co-operation among disciplines to carry usable, valuable and intriguing layout solutions;
- taking advantage of adventure won in different program areas;
- Transcending interplay constraints by utilizing novel technologies;
- assisting cellular users.

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Physical simulation for cloth is not appropriate as calculation time is critical for the Web application. Our approach is to use a database of pre-computed garment animations, which are then automatically fitted to the personally sized body. Output of 2D patterns for manufacturing: By extracting the measurement data from the fitted garments, the corresponding 2D patterns are created and can be sent to manufacturers. Online Web interface module: A virtual showroom is provided for the user to try on the garments.

6. Finally, the development of research in situated activity Suchman (1987) allows us to put forward a sixth principle: activity mediated by instruments is always situated and situations have a determining influence on activity. I am convinced that the respect of these principles is a necessary prerequisite to the development of human-centred design. However, it is not enough in itself. Designing anthropocentred artefacts also means working based on a theory of the status, the nature and the usage of the instrument by the subject.

1998). The Frederic Cordier, WonSook Lee, HyeWon Seo & Nadia Magnenat-Thalmann 36 IF~ FrOOI photo ( • •y) I F~ S~e pholO I (y. z) (y. WMIa1ic Figure 3: Face and body cloning outline. body-cloning component uses feature point specification, which enables automatic silhouette detection of the body with an arbitrary background, and then a body modification by using feature points and body silhouette respectively. The final integrated human model with cloned face and body together has photograph-realistic H-Anim humanoid.

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People and Computers XV—Interaction without Frontiers: Joint Proceedings of HCI 2001 and IHM 2001 by Ken Dye (auth.), Ann Blandford PhD, BA, Jean Vanderdonckt PhD, MSc (CompSci), MSc (Maths), Phil Gray BA, DipCompSci, MSc (eds.)


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