Michel Roger's Joan of Arc PDF

By Michel Roger

Initially created for 3ds Max through Michel Roger, the preferred “Joan of Arc” instructional has now been translated for Maya, LightWave, Cinema4D and Softimage XSI. This instructional takes you thru the method of constructing a feminine personality from scratch and covers modeling, texturing, mapping and eventually, including bones.

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Sample text

The same way you did before, extrude inwards, two more interior rings. In the side viewport, pull them out more to create a Arrange the verts to match the picture the very end of the sword. Connect the top edges, but slicing in these Selecting the interior faces of the medallion (on both front and back remember) extrude them inwards to create second interior ring of edges. com Chapter 03 Joan of Arc - Maya joan of arc rounded center. We need to create a single point at the center of this round extrusion, to finish it off.

Now would be a good time to save as we it to match up with the picture Merge these highlighted verts together. Don’t forget to do the ones on the back. com Chapter 03 Joan of Arc - Maya joan of arc Delete the highlighted edges. back! Just like you did to create the extra edges on Extrude in two more interior rings. Fit them the wings, extrude the center piece inwards to match the jewels that are imbedded in the a couple times…one time to preserve the flat edge, and another to actually pull into the Axis to create some depth in the blade.

And finally, place your side brace where it belongs, on the side of the knee. Put a second Extrude out the bottom face, and taper the verts in slightly. On the backside, extrude inwards one more brace on the other side as well, then freeze the transformations on both. And there you have it. We’ve create a rather nice set of leg armor for our Joan of Arc character that was quite quick to create and (more importantly) fits her form beautifully. Next we’ll move onto making the upper armor for Joan.

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Joan of Arc by Michel Roger


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