By Takaya Yuizono, Hiroaki Ogata, Ulrich Hoppe, Julita Vassileva
This publication constitutes the refereed complaints of the twenty second overseas Conference on Collaboration and know-how, CRIWG 2016, held in Kanazawa, Japan, in September 2016.
The 10 revised complete papers provided including three work-in-progress papers werecarefully reviewed and chosen from 27 submissions. The papers reflect the present variety of collaborative computing examine and its evolution and care for themes such as< crew aid, AR and 3D know-how, wearable technology, intercultural collaboration, distant actual projects, suggestion systems, collaborative studying, and well-being support.
Read Online or Download Collaboration and Technology: 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings PDF
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Extra resources for Collaboration and Technology: 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings
Mendoza On the other hand, the terrain editors use the painting with brushes paradigm, also called interactive brush-based sculpting. , the user paints over an object and locally applies changes on one of its properties, such as color, texture, or shape. The painting operation is applied only on the region swept by the brush, not over all the terrain as in algorithmic synthesis. Also there exists research on hybridizing global terrain generation with local edition. Here we mention the work by de Carpentier and Bidarra, in which they present procedural brushes , a method that combines the strengths of both approaches: interactive brush-based sculpting and algorithmic synthesis.
In addition, actor’s speech triggers the cues. With this system, the clock can oﬀer relative rather than absolute time. To use this system for run-throughs, actors can concentrate on their own acting and grasp the ﬂow in the early stages of practice. Individual Cuing for Theatrical Performance Practice 4 41 Implementation In this chapter, we describe implementation of the prototype system for supporting run-throughs. The anticipated outcome includes actors being able to practice without librettos or mistakes in acting order.
In 2006, Billinghurst et al.  mentioned that it would be more user friendly to replace the uncomfortable HMDs with portable LCD displays equipped with small Web cameras, thus avoiding simulator sickness and reducing interference in the inter-user communication and the ﬁeld-of-view isolation. Nowadays, with the advent of powerful mobile devices, this is the preferred conﬁguration for aﬀordable AR applications. Nam et al.  present a collaborative AR-based workspace for synchronous distributed product reviewing that uses tangible synchronized turntables and virtual shadows to support awareness of remote collaborators.
Collaboration and Technology: 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings by Takaya Yuizono, Hiroaki Ogata, Ulrich Hoppe, Julita Vassileva